今日KOF2002第三方情报整理


八神的衣服衬衫纽扣一直敞开到胸部(据说N多女孩子看了狂叫,汗~~~~~)

八神对大门、红丸胜利台词:
庵「「貴様らには用はない! 今ここで死ね!」(你们有什么用!就死在这里吧!)


 強轹铁无敌。其它变化不大。神尘MAX版背景会有古怪的效果。


NEW FROM MMCAFE

From KOFFreak and Channel KOF


Terry- Has Rock Howard's Shining Knuckle, MAX only special. Rising Tackle damage is big.

特瑞-有Rock(Kipak:饿狼-狼之烙印主角)的闪光之拳超杀,只有Max版。倒跃踢攻击力强。


Yuri- Can do a Raiou-ken by QCF+P, resembles Akuma's aerial projectile. Useful.

坂崎尤莉-反转拳的气功很有用。

Choi- Has a new special where he attacks with his claws in the air.

蔡宝健-有在空中用爪攻击的新招。

Iori- Weaker overall. Forward + A cancels, but only on the 2nd hit. Forward +b doesn't cancel. Invincibility on Maiden masher is short.

八神庵-总体弱化,前A可以取消,但是只有第2Hit才能。前B不能取消了。八侄女无敌变短。

Mary- Dynamite Swing is still raging demon style command.

玛丽-动感闪光仍然是01的出法。

Shermie- F captitude is a counter throw. Uses her chest in the move. Her dash throw's motion has changed. Crouching C and B's motions have changed.

莎尔米-F Capitude是返技投.动作中用了胸部。他的前冲投那招动作变化,下C和B动作也变化。

Chris- Chain slide touch has more invincibility, faster motion.

克里斯-滑铲无敌更长,动作快。

Kula- Diamond Edge hits 5 times on a normal version as well.

Kula-超杀钻石冰刃普通版会打5Hit。

Lots of charatacters have dark, zombie skin in alternate colors.

很多角色有黑的,怪异的颜色版本(Kipak:海报上的K'就黑的和碳一样了,汗~~~~~~~~~)。

Kyo and Iori have special victory poses against each other.

草稚和八神对决后有特殊的胜利姿势。

Orochi Yashiro, Clark, and Normal/Orochi Chris were top tiers in the beta testing and used often.


觉醒之七枷社,克拉克,普通/觉醒克里斯是测试时候用得最多,被认为最强的。


From KOFFreak and Top Page

- PowerMAX mode allows moves to be canceled with a normal special or roll, allows one free use of a DM, or a SDM with an extra stock. The remaining time on PowerMAX will deplete every time an attack is canceled (about 1/4th the full meter). Performing the DM will deplete all remaining time on the PowerMAX. PowerMAX does not allow inifinite use of DMs.

-PoweMax模式允许用必杀技或闪避取消动作,允许再用一个点自由使用超杀或MAX超杀。每次取消后PoweMax的剩余时间会消失(大约是满槽的1/4)。用超杀同样会PoweMax的剩余时间消失,不是可以无限使用超杀。

- Character illustrations are done by Nona- the same artist as KOF2001, main illustrations are done by Buriki-One artist Hiroaki.

-角色画师是Nona-和2001一个人,主要画师是Buriki-一个Hiroaki的画师

- Character BGMs goes as follows.
Kyo- KOF96
FF Team- KOF98 FF Theme
AOF Team- KOF99 AOF Theme
Ralf, Clark- KOF94 Ikari Theme
Kim- FFSP Kim Theme
Iori- KOF97 Iori Theme
Mature, Vice- KOF98 Iori Theme
Band Team- KOF97 Band Theme
Orochi Band Members- Their themes from KOF98
KOF Special team members- Their own themes from KOF98
K' Team- KOF99 K' team theme
Seth Team- KOF00 K' team theme

角色背景音乐是:

Kyo-KOF96

饿狼传说队-KOF98 饿狼传说 背景乐

龙虎之拳队-KOF99龙虎之拳背景乐

拉尔夫,克拉克-KOF94怒队背景乐

金加潘-饿狼传说Special金加潘背景乐

八神庵-KOF97八神背景乐

麦卓,韦斯-KOF98八神队背景乐

大蛇队(变身前)-KOF97大蛇队背景乐

大蛇队(变身后)-KOF98大蛇队背景乐

特别队(97队)-他们98的背景乐

K'队(99队)-KOF99K'队背景乐

Seth队(00队)-KOF2000 K'队背景乐

Yashiro
Neutral Pose is Different from before. (both Normal and Orochi)
Some normal moves changed.

七枷社
站立姿势不同了,不论是正常的还是觉醒后的,一些普通技动作变化。


Shermie
Neuteral pose is different.
F Capitude is reported to be a "chesty" move, possibly a counter throw (F-cup-itude?).
Crouching fierce punch has more recovery time than before.

莎尔米
站立姿势变化。新技F Capitude据说是一个“胸部”动作,可能是返技投(F-罩杯-投?)


Chris
Orochi version's neutral pose changed.
Basically same as 98.

克里斯
觉醒后站立姿势变化,基本上和98一样。

Yamazaki, Blue Mary
Not much different from their last games.

玛丽,山崎龙二
基本上和他们上次出场一样。

Billy
His sparrow dropper looks cooler than his 98EX self.
Fierce stick-jump has strong detection.
Otherwise, not much different from 98.

比利
他的笔杀技雀落看起来比98的特别版酷多了。强袭飞翔棍自动导向强多了。其他的和98差不多。

K'
Not much different, still strong.

K'
变化不大,还是很强(KIPAK:爽阿,我爱

Maxima
Vapor Cannon wires on a counter.

Maxima
M4型BAYPER炮Counter时有Wire Attack效果。

Whip
Can't add an attack after D buttom throw, still can after her Type C.
But her gun is the only attack that hits opponents on the ground.
Her hook shot can be canceled on landing.

Whip
D投后不能追加攻击了,在力量射C形后还可以。但是只有强攻击可以打倒地对手了。她的吊钩射可以在着地时取消了。

Seth
Not much different from before.

Seth
基本没变化。

Ramon
Normal move motions are faster.

Ramon
普通技变快。

Kula
Can attack with a normal move after her Ray spin.
Forward+C wires on a counter.

Kula
旋转里斯后可以追加普通攻击。前CCounter时有Wire Attack效果。

K9999
Has a new jumping attack move, can't guard crouching.

K9999
有一个新的跳跃攻击,不能蹲防。

Angel
Unchain has changed overall.

Angel
UC技全部变化

Takuma
His projectile isn't short- he only does the motion, it doesn't come out at all. (Similar to Buriki One's Ryo Sakazaki Projectiles)
Can't connect after his Hien-shippukykau.

坂崎琢磨
飞行道具很短-他只是作出那个动作,不出手,很像武力One(Kipak:一个SNK的3D格斗游戏)里面的坂崎良气功动作。 飞燕疾风脚后不能接了。

Clark
Running Spree is slow, so it won't connect with fierce attacks.

克拉克
跑三次(又译跑动狂欢)超杀变慢,不能接在重攻击后了。

Blue Mary
Strights slicer has weakened, can be punished on guard.

玛丽
直削变弱,防住了会被反击。

Mai
Forward+B connects to a HanaArashi.
Even faster in the air.

不知火舞
前B可以接。空中更快了。

Goro
Tenchi-gaeshi motion is shorter.

大门
头上拂动作变短。


彩色版出招表部分效果


注:全部由Kipak翻译,转载请注明出处,并做好连接。

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